DDS and don’t modify the NVIDIA prompt that appears. Another tip is the view the specocc.tga file in Ryder to use as another guide. I wouldn’t touch the engine parts unless you want to see pretty colors when you rip the body panels off. Most of them have a picture of it in game to use as a guide as well. Use the original livery as your template. Within the editor, find the main.tga file and export the texture to your workbench folder.For example the 1995 Subaru file we’re using is 555_tex_high_00.pssg Use PSSG editor to open the “tex_high”.Please respect the author and don’t reuse parts of his livery and claim is as your own just because it’s modified. Save the downloaded livery files in a separate folder to use as your workbench and your backups as well. The easiest way I do it so far is to download a custom livery from this website and edit their files.The PSSG format is kind of like a zip file and contains the. PSSG files and you’ll need the PSSG editor to open them. \Steam\SteamApps\common\DiRT Rally\cars\modelsĭon’t forget to back up your original files!Īqp - Audi Sport Quattro S1 Pikes Peak (PP) NVIDIA Texture Tools for Adobe Photoshop.Adobe Photoshop or similar image editor that can open DDS file types.Code Masters does not support mods at this moment so edit files at your own risk and create backups. I'm not going to teach you Photoshop in this tutorial, nor do I plan on taking requests. If you know of a faster way, please let me know and I'll update!ĭisclaimer: This is intended for those with some basic skills on modding files and editing in Photoshop. I am new at this but had a hard time finding a good tutorial on how to do it. If anything doesn't work any more, let me know and I'll update. **EDIT: This was written several updates ago. clean.** UPDATE** Changed the PSSG editor to one that works. OFF - I prefer off to get clean screenshots. OFF - I don't like them, my eyes are not a camera. Without it the light-engine doesn't work properly ON - they dont cost much and makes the game look more real. This option seems to be CPU bound, so set to low if your CPU is slow. High - makes the game look pretty and doesn't cost much to have on High I found that there is a performance bug with trees that cant be solved by lowering tree-details. Ultra - It seems that there is little difference between lower settings and ultra. Ultra - also a bit of performance to gain from lower settings. Ultra - you might find some performance here, but not a lot. High - it doesn't seem to cost much to run high, but you might get more fps in replay mode. I think there is a performance bug because i dont see much difference, only in frames per second. Medium - anything higher cost A LOT of performance, but medium looks good. OFF - This feature cost a LOT of performance and only makes trees look better. ULTRA - This makes smoke and effects look good, tweak it down a notch if you need performance OFF - It cost too much and didn't add enough detail. HIGH - I couldn't tell the difference to ULTRA, and High looks plenty good. ULTRA - You might tweak this down if you get bad performance at night. There seems to be no difference between LOW and ULTRA (at least in Germany) other than frames per second ? issue and found that i had to tweak it all the way down to LOW. Anything higher just ads finer detail and cost much performance. Medium - You wont notice the difference when driving, and Medium looks quite good. HIGH - using ULTRA has a high cost in rain weather, while High looks plenty good. ULTRA - This setting mostly consume GPU RAM and if you have plenty, just turn it up. HIGH - Never use LOW, it will break all shadow effects and make textures look like crap. PS: never enable TAA and normal AA in the same time. I advice NOT to enable it for better image quality. In the perfect world / implementation, this would look good - but CodeMasters did something wrong so it looks terrible. !!!ĮDIT: TAA = Temporal Anti-Alias and combines a sequence of images to detect moving objects, the Anti-Alias engine will then only care about the edges that these objects contain. I don't know what this foul setting from hell is supposed to do, but the whole game looks like Nintendo if you enable it. Use CMAA if you need more performance, though its not as nice as 4x MSAA Using VSync ON also has the benefit of lowering the power usage / noise of the GPUĤx MSAA looks really nice on 2560x1440, especially rocks and trees has less hysteresis / sharp edges ON - My monitor doesn't support higher hz/fps then 60 and on my machine it doesn't look good when VSync is off. I prefer to use Windowed Borderless, this has the advantage of making it easy to switch between gaming and other programs like Sound Mixer, Recording tools, Youtube or whatever.
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